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3D Model Compressor

Compress GLB, glTF, OBJ, STL, FBX, PLY, 3MF, DAE, USD, USDZ, and 3DS model files in your browser. GLB and glTF stay in their source format; other inputs are optimized as GLB so real geometry and texture compression can be applied. Files are never uploaded.

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Drag & drop GLB / glTF / OBJ / STL / FBX / PLY / 3MF / DAE / USDZ

or

Supports GLB, glTF, OBJ, STL, FBX, PLY, 3MF, DAE, USD, USDZ, 3DS

Due to browser performance limits, 3D model files are limited to 150MB. If loading feels slow, choose a smaller model.

Automatic Output Format

The compressor accepts 13 3D model formats and chooses an output that supports real optimization. There is no manual format picker on this page.

Upload a file to see the final output format. GLB and glTF retain their format; all other supported inputs are converted to GLB before optimization.

Need to choose a target format? Open 3D Model Converter.Want to inspect the result? Open 3D Model Viewer.

Optimization preset

Recommended for web

Uses libwebp at 80% quality and up to 1024px, then applies Draco without reducing the triangle count.

Texture Options

Output texture format
Convert to WebP
Max texture size
1024 × 1024Recommended
WebP quality
80%

Textures are encoded locally with libwebp. Lower quality creates smaller files but can blur texture details.

Compression

Compression is not guaranteed to make every file smaller

Each preset parses and rewrites the model, so buffer layout, embedded textures, and extension data can change.

  • No compression applies cleanup only. Non-glTF inputs are still converted to GLB so they are no longer presented as fake same-format compression.
  • Draco is best for geometry-heavy GLB/glTF files and often produces smaller files, but the viewer needs a Draco decoder.
  • meshopt is focused on web loading and GPU transfer efficiency. It may not be smaller than Draco or the source file.

⚠️ Remember to include DRACOLoader in your GLTF loader (for example Three.js or Unity) when using Draco compression.

Advanced Options

Remove duplicates

Remove duplicate meshes, materials, and textures

Remove unused data

Remove unused nodes, meshes, and other resources

Weld vertices

Merge vertices with identical attributes

Flatten nodes

Flatten the node hierarchy to reduce draw calls

Join meshes

Join compatible meshes to reduce draw calls

Instance meshes

Create GPU instances for duplicate meshes

Simplify geometry